[Bug/Error] Launching Error code 00000001

Hello Everyone,
Hope my Question finds you all well and healthy :smiley:

I’ve been working with the Programming Tutorial and i reached Video Number 12 and wanted to watch the 13th video to continue following the tutorial series… im not sure how this well help but it may have something to do with the error

but what i faced is an error Crash During the Launch of my project…
Edited: I’m using Editor 4.3.1
it says Unknown exception - code 00000001
here is the CallStack of the error:-


Assertion failed: !bGenerateNonMirroredCollision || CookedDataReader.ConvexMeshes.Num() == 0 || CookedDataReader.ConvexMeshes.Num() == AggGeom.ConvexElems.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp] [Line: 120]

Stack:
Address = 0xd4cdf9a6 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xd4b8fdf5 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xc84f05af (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xc8505a94 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xce9a4afa (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xcea1c796 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xcea25668 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xc68b1f33 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc68a557d (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6893801 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b69cd0 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6905004 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6904c58 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b8d942 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b68ed0 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
GuardedMain() 0x7dedc01d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:125] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x7dedc14a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x7dee7c59 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x7dee8a79 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0xf5fb1611 (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0xf7e764ad (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0xf7e764ad (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]

Best Regards,
MrHero

Hi MrHero,

Does this happen with only one project or with a clean project that has no additional content? What version of the editor are you using?

It happens only with one project, the rest of the projects examples are well launched…

sorry i didn’t specify it before, I’m using 4.3.1

Thanks for the fast reply ^^

Regards,
Mr Hero

Hi MrHero,

Can you post a copy of your crash logs from the most recent crash here? The filepath to find them is \Unreal Projects\PROJECTNAME\saved\logs. Thank you!

Yesterday i’ve updated to 4.4.0 and it solved the problem…

here is the log just in case anyone interested .

Log file open, 08/16/14 01:12:29
LogInit:Display: Running engine for game: MyProject
LogInit: Version: 4.3.1-2226335+++depot+UE4-Releases+4.3
LogInit: API Version: 2215663
LogInit: Compiled (64-bit): Jul 21 2014 22:28:08
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.3
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Unreal Engine/4.3/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2014.08.15-21.12.29:784][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.08.15-21.12.29:809][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.08.15-21.12.29:813][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.08.15-21.12.29:817][ 0]LogInit: Object subsystem initialized
[2014.08.15-21.12.29:818][ 0]LogInit: Selected Device Profile: [Windows]
[2014.08.15-21.12.29:818][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.08.15-21.12.29:821][ 0]LogInit: Computer: MRHERO
[2014.08.15-21.12.29:821][ 0]LogInit: User: Haroon
[2014.08.15-21.12.29:821][ 0]LogInit: CPU Page size=4096, Cores=4
[2014.08.15-21.12.29:822][ 0]LogInit: High frequency timer resolution =3.312646 MHz
[2014.08.15-21.12.29:822][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
[2014.08.15-21.12.29:822][ 0]LogMemory: Platform Memory Stats for Windows
[2014.08.15-21.12.29:822][ 0]LogMemory: Process Physical Memory: 60.20 MB used, 60.28 MB peak
[2014.08.15-21.12.29:822][ 0]LogMemory: Process Virtual Memory: 37.61 MB used, 37.71 MB peak
[2014.08.15-21.12.29:822][ 0]LogMemory: Physical Memory: 2060.71 MB used, 8082.05 MB total
[2014.08.15-21.12.29:822][ 0]LogMemory: Virtual Memory: 253.37 MB used, 134217728.00 MB total
[2014.08.15-21.12.29:833][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 7900 Series (Feature Level 11_0)
[2014.08.15-21.12.29:833][ 0]LogD3D11RHI: Adapter has 3054MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory, 2 output[s]
[2014.08.15-21.12.29:837][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 (Feature Level 11_0)
[2014.08.15-21.12.29:837][ 0]LogD3D11RHI: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory, 0 output[s]
[2014.08.15-21.12.29:837][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
[2014.08.15-21.12.29:837][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2014.08.15-21.12.29:837][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.08.15-21.12.29:841][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.08.15-21.12.29:845][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2014.08.15-21.12.29:924][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.08.15-21.12.30:407][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.08.15-21.12.30:468][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.08.15-21.12.30:491][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.08.15-21.12.30:530][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 39MB C:/Users/Haroon/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
[2014.08.15-21.12.30:530][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Haroon/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
[2014.08.15-21.12.30:530][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Haroon/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.08.15-21.12.30:530][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.08.15-21.12.30:542][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
[2014.08.15-21.12.30:553][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Haroon/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable
[2014.08.15-21.12.30:650][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.08.15-21.12.30:650][ 0]LogMeshUtilities: No automatic mesh merging module available
[2014.08.15-21.12.30:889][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.08.15-21.12.31:304][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2014.08.15-21.12.31:305][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2014.08.15-21.12.31:306][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.08.15-21.12.31:524][ 0]LogAssetRegistry: FAssetRegistry took 0.0105 seconds to start up
[2014.08.15-21.12.31:550][ 0]SourceControl: Info Source control is disabled
[2014.08.15-21.12.31:550][ 0]SourceControl: Info Source control is disabled
[2014.08.15-21.12.31:553][ 0]SourceControl: Info Source control is disabled
[2014.08.15-21.12.31:635][ 0]BlueprintLog: New page: Editor Load
[2014.08.15-21.12.31:663][ 0]LogObj: 25341 objects as part of root set at end of initial load.
[2014.08.15-21.12.31:663][ 0]LogUObjectAllocator: 5690784 out of 0 bytes used by permanent object pool.
[2014.08.15-21.12.31:772][ 0]LogEngine: Initializing Engine…
[2014.08.15-21.12.31:843][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2014.08.15-21.12.31:859][ 0]LogInit: FAudioDevice initialized.
[2014.08.15-21.12.31:867][ 0]LogAIModule: Creating AISystem for world NewWorld
[2014.08.15-21.12.31:892][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Haroon/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
[2014.08.15-21.12.31:898][ 0]LogInit: Texture streaming: Enabled
[2014.08.15-21.12.31:915][ 0]LogInit: Transaction tracking system initialized
[2014.08.15-21.12.32:027][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.08.15-21.12.32:048][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.08.15-21.12.32:104][ 0]LogConsoleResponse:Display:
[2014.08.15-21.12.32:195][ 0]SourceControl: Info Source control is disabled
[2014.08.15-21.12.32:195][ 0]Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/Haroon/Documents/Unreal Projects/MyProject/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
[2014.08.15-21.12.32:195][ 0]LightingResults: New page: Lighting Build
[2014.08.15-21.12.32:199][ 0]MapCheck: New page: Map Check
[2014.08.15-21.12.32:199][ 0]LightingResults: New page: Lighting Build
[2014.08.15-21.12.32:321][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000FA12245EE0
[2014.08.15-21.12.32:392][ 0]LogWindows:Error: appError called: Assertion failed: !bGenerateNonMirroredCollision || CookedDataReader.ConvexMeshes.Num() == 0 || CookedDataReader.ConvexMeshes.Num() == AggGeom.ConvexElems.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp] [Line: 120]

Stack:
Address = 0xcbc0f9a6 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xcbabfdf5 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xc84f05af (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xc8505a94 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xce9a4afa (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xcea1c796 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xcea25668 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xc68b1f33 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc68a557d (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6893801 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b69cd0 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6905004 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6904c58 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b8d942 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b68ed0 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
GuardedMain() 0x7dedc01d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:125] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x7dedc14a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x7dee7c59 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x7dee8a79 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0xf5fb1611 (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0xf7e764ad (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0xf7e764ad (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]

[2014.08.15-21.12.32:392][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2014.08.15-21.12.32:491][ 0]LogWindows: === Critical error: ===

[2014.08.15-21.12.32:491][ 0]LogWindows: Assertion failed: !bGenerateNonMirroredCollision || CookedDataReader.ConvexMeshes.Num() == 0 || CookedDataReader.ConvexMeshes.Num() == AggGeom.ConvexElems.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp] [Line: 120]

Stack:
Address = 0xcbc0f9a6 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xcbabfdf5 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xc84f05af (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xc8505a94 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xce9a4afa (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xcea1c796 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xcea25668 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xc68b1f33 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc68a557d (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6893801 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b69cd0 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6905004 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6904c58 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b8d942 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b68ed0 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
GuardedMain() 0x7dedc01d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:125] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x7dedc14a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x7dee7c59 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x7dee8a79 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0xf5fb1611 (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0xf7e764ad (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0xf7e764ad (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]

[2014.08.15-21.12.32:491][ 0]LogExit: Executing StaticShutdownAfterError
[2014.08.15-21.12.32:498][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.08.15-21.12.32:498][ 0]Log file closed, 08/16/14 01:12:32

regards,
MrHero