Can anyone help me with creating a basic sprinkler effect for UE4? I’m familiar with the blueprinting format used for most effects but I need help figuring out what nodes are required and what not. Thanks in advance!
Try replacing the default material of the particle with a material made from the Bokeh texture in the engine files. Its basically just a circle but see how it works. Adjusting the size and color could give you a convincing water drop.