The following bones exist in the imported animation, but not in the skeleton asset CharacterRig_Skeleton.
We are using a Mixamo rig in our project everything went good for a while. I updated from 4.20.0 to 4.20.3 and now the animations don't import except for the root track. It says "The following bones exist in the imported animation, but not in the skeleton asset CharacterRig_Skeleton.". It also names the bones wrong, for example: Head bone is really named "Mixamorig_head", but it just says "Head" in the output log. We are using blender to animate, and we are using the same reference pose file since when we created the rig.
asked Nov 05 '18 at 03:55 AM in Using UE4
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