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Feature Request: Light Source Angle Node

This would be great for faking direct translucency. Essentially, it would be a node that puts out a basic alpha gradient in the material, radiating from the center of an overlapping light source.

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An emissive map could easily be hooked up to this simple node, eliminating the need for direct translucency computation.

alt text

A feature like this could be essential for many situations involving translucent materials, therefore I highly recommend and request! Thank you for your attention.

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asked Nov 05 '18 at 09:01 AM in Using UE4

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