Having some issues with my animation blueprint
So, recently i've just finished setting up character movement while referring to one of the documents in the gameplay guide section. Movement blueprints are working as intended, so are all the inputs. But for some reason, one of the animation transitions, particularly the idle_rifle_hip to Walk_BS transition, is unable to be read properly.
Playing in the preview window, the walking animations function just fine, but when i try to crouch, jump or go into a prone state, animations don't play and instead i get a glitched walking blend space animation.
I've checked various times to determine if i have genuinely followed the instructions thoroughly, and yet i still can't figure out what the the problem is.
asked Nov 05 '18 at 03:40 PM in Blueprint Scripting
Try setting isFalling to a bool variable on the update animation event in the event graph instead of the Anim Graph, and then just call that variable in the transition rule. I don't think you can call functions like that in the Anim Graph, at least not in a transition rule.
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