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Crash when trying to join local game.

Yesterday for the first time I downloaded the source of the engine from github and built it. It ran fine and everything seemed perfect. I converted my game project to that custom build and then opened the editor and again, everything was fine. However, whenever I make a package and then try to run it I get problems. The specific problem is:

I can run a server just like before, this works fine. I CANT get a client to join. As soon as I type 'open 127.0.0.1' the game hangs and I get the following error message:

alt text

I am building 4.4

Thanks!

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asked Aug 15 '14 at 10:02 PM in Bug Reports

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Osman
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avatar image Osman Aug 15 '14 at 10:45 PM

Ok so I noticed this happens any time I tried to load another map. ( open mapname' will crash each time.

avatar image Jonathan Dorman STAFF Aug 18 '14 at 02:35 PM

Hey, Osman. Whenever I use 'open [mapname]', I don't seem to have any crash. What version of the engine are you running?

avatar image Osman Aug 18 '14 at 02:48 PM

I think I commented on the wrong place..

avatar image Jonathan Dorman STAFF Aug 18 '14 at 02:49 PM

No worries, I still see it.

avatar image Osman Aug 18 '14 at 02:47 PM

Hey Johnathan, thanks for the reply. I have figured out that this is caused by UMG. It seems that it does not destroy the old widgets when opening a new map ( or something like this ). I made a new bug report on that, but I probably should have combined this one and that one, apologies. Here is the other bug report.

https://answers.unrealengine.com/questions/84491/umg-when-opening-a-new-level-old-widgets-do-not-ge.html

avatar image Jonathan Dorman STAFF Aug 18 '14 at 02:49 PM

Thanks a bunch for finding this for us. We'll investigate posthaste!

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Hey, Osman.

Since this is actually part of the other bug from this thread, I'm going to mark this one as 'Resolved' for tracking purposes.

Thanks again for your help,

Jonathan

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answered Aug 18 '14 at 05:48 PM

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