Spline snapping and connecting. Moving two points at once

Hey everyone. I have 3 questions regarding spline components.

  1. Is it possible to connect 2 spline points in a full circle for example? I know this is possible with landscape splines but I can’t find a way to do so with spline components.

  2. Snapping spline points. Say, I have two different actors with splines (or the same actor in two different ends or with two spline components). Is there a way to snap one point to another? Is there a way to match tangents? (These two shouldn’t be hard to accomplish with c++ . Sounds pretty doable in blueprints and blutilities as well :smiley: If the answer is no, I’ll do that.)

3)Is it possible to manipulate two points at once? I can’t manage to ctrl click or shift click them.

Thanks

Hi there,
i know its been a while since you posted but ill try to help as best as i can.

  1. If its the same spline but different points within it, you can select the spline and in the details panel under spline, you can chose closed loop.

  2. Im not quite sure about this one.

  3. yes you can, so what i did was select both points, then duplicate and then move them around.

Im still very new to unreal engine so if someone has a better answer please jump in.