World space WidgetComponent doesn't respond to input when in Standalone
Like the bug described in UE-62154, world space WidgetComponent widgets never respond to input when in Standalone; their NativeOnKeyDown() and similar functions simply never execute. PIE works fine.
This is a major blocker for VR projects like mine, where it prevents menu navigation, key rebinding, and text entry.
I've had to go back to a 2D menu and forego VR support altogether until this bug is fixed.
asked Nov 05 '18 at 08:52 PM in Bug Reports
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