blueprint derived from plugin class

I have a plugin class derived from actor,now I want to create a blueprint derived from it in UE4 editor.but I can’t find the plugin class in Choose Parent Class . Is there any way to make it accessible

Plugin class is no different then any other class in engine, if you don’t see it it means your module is loaded (plugin not enabled) or your class is not printable for some reason then you need to add “Blueprintable” specifier to UCLASS.

You can check if you module is loaded by using “module list” command in console/output log

it works ,thanks