My particle has a delay after saying completed.
Hello! So I am having trouble with my bullet eject particles. Whenever the particle says “completed” there is always a startup delay that is like a second long. I have checked and all seats including warmup delay is set to 0! Thank you.
asked Nov 06 '18 at 05:32 AM in Blueprint Scripting
You need to use a burst instead of a spawn rate in order to get particles spawned instantly.
answered Nov 15 '18 at 03:30 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here