How to use 'Datasmith' (OR: is it even a thing anymore?)
I have tried forever to try, or use, or find out ANYTHING about this 'Datasmith' it simply does not work! I can export *.uDatasmith from 3dsmax. But: Unreal can not see it or know what it is at all.
I do the only available, (seriously out-of-date) tutorial, they say: Go to the plugins panel and Check to allow 'the 7 datasmith plugins' - I see only one called: 'Datasmith Content' (in both 4.19 and 4.20) , BUT it is already enabled (in both 4.19 and 4.20) It says there will be a big Datasmith button to 'import' (like File/Import is not good enough??)
BUT THERE IS NO 'DATASMITH' BUTTON ANYWHERE ON MY UNREAL!! (4.19 or 4.20)
SO WHAT GIVES?
This is how it goes with every single thing I have tried in unreal. It doesn't work, tutorials are useless and out of date, I get no answer at the forum... This lackluster lack of caring or quality,. can only continue so long before Lumberyard takes over (or Unity gets Blueprints, .... That would KILL Unreal..)
The first thing I need to ask is; are you using a Windows PC? Because Datasmith is not supported on Mac.
Second, on the Epic Games Launcher, go to the Library tab, and under the 4.20 engine slot, click "Installed Plugins". Confirm that Unreal Datasmith is already installed.
If it is not installed, then scroll down the Launcher page until you see the Unreal Datasmith plugin listed, and install it to the engine.
When Datasmith is installed, inside of the Editor plugin options under Unreal Studio, you should see more than just the one "Datasmith Content" option.
More details are available here: https://docs.unrealengine.com/en-US/Studio/Datasmith/HowTo/DownloadandInstall
answered Nov 07 '18 at 03:19 PM
Stephen Ellis ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here