How do I enable bloom and emissive lighting on the world?

I followed a tutorial to create an emissive light, but it doesn’t create any light or bloom whatsoever on the world even after baking. I’ve set the texture to emissive and applied it to a cube. What do I have to do in order to enable these two things? https://vgy.me/TgIQdc.png

Hi!

Bloom is under post process…
Emissive lighting… If you want it to light up an area, you’re going to need a lightmass importance volume, a portal and set your Skylight bounces higher than 1 /this controls the emissive light bounces too!) . Build your light!
Have you set “Use Emissive for Static Lighting” true on your cube mesh?

Thanks, I actually figured out I didn’t have bloom because of a weird bug, wherein after I playtest my project, bloom gets disabled for whatever reason, what could be causing that?