Pawn deformed by gravity

Hello everyone!
Here’s the matter, i have a map where i spawn a pawn, it has a skelletal mesh, physics asset (from the impoted mesh), skelleton and animation, when i have it spawned withou physics it stays “flying” on the tagetpoint i gets spawn, then i need it to be on ground level so i enable physics and gravity, now when i run the game (for now in viewport) the pawn spawns, start falling to the ground and then when it hits he ground it deforms, like it was some kind of dough (if that makes any sense) not looking like it was “standing” at all.

258725-skelletal-deformed.png

Sorry for the low quality of the image, currently my preview is at the lowest setting to improve speed on the computer i’m currently working on.

Hope anyone can help me with this matter.
Thanks in advance!

Well this has been solved now. I had the skelletal mesh as child of the default scenerot component, i added a capsule component with the physics sim activated and attached the skelletal mesh as a child to it, then deactivated physics sim for the skelletal mesh itself and its now working right.

Thanks to the Unreal Slackers people at discord that made me notice i was missing the capsule component.