Hello everyone!
Here’s the matter, i have a map where i spawn a pawn, it has a skelletal mesh, physics asset (from the impoted mesh), skelleton and animation, when i have it spawned withou physics it stays “flying” on the tagetpoint i gets spawn, then i need it to be on ground level so i enable physics and gravity, now when i run the game (for now in viewport) the pawn spawns, start falling to the ground and then when it hits he ground it deforms, like it was some kind of dough (if that makes any sense) not looking like it was “standing” at all.
Sorry for the low quality of the image, currently my preview is at the lowest setting to improve speed on the computer i’m currently working on.
Hope anyone can help me with this matter.
Thanks in advance!