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How to make scene color affect translucent materials?

Hello! I noticed that the scene color node in translucent materials does not affect other translucent or additive materials. Is there a way to change it? Is there a way to make the node calculating color before tonemapping (like in post process materials?

Thanks

Product Version: UE 4.18
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asked Nov 06 '18 at 06:50 PM in Rendering

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Reghor
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avatar image II_ADN_II Nov 29 '18 at 07:35 PM

BUMP, this will come very handy to blur the scene such as impacts FX.

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