Why does may character not stand idle when not moving?

I made a blendspace for the standard IDLE/WALK/RUN/STRAFE animations.

AXIS: Direction -180 to 180 & AXIS Speed 0-600

Everything works fine except that when my character is idle in place, the animation that he is executing is what I have as a WALK RIGHT animation. He is walking in place to the right.

I can’t figure out what is wrong here! Can anyone help?

Are you using animation blueprint? If so can you share it?