How do I make a first person camera?
Hello. I was wondering how to make a first person camera. I have tried snapping the camera to the head bone but the camera moves with the head idle animation. That looks annoying. Is there a way how to get a still first person camera without clipping? Thanks!
asked Nov 07 '18 at 03:39 AM in Using UE4
Yes, just put the camera inside the capsule at about eye height, but dead center laterally, and because the viewport given by the camera is owned by the player possessing the pawn, then ticking the OwnerNoSee checkbox on the character mesh, it should prevent any clipping since you wont see yourself including your own head.
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