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how to fix "(Error_UnknownCookFailure)"

I have a problem with packaging,

I got an unknown error,

  • tried to delete the saved and intermediate folder

  • migrate to another free project

  • template projects packaged sucessfully incase u are wondering

please check the log file below

Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="O:/02 - Unreal Engine/00 Team Folder/00 Michael/VR_Master_Bedroom/20181107/MasterBedroomVR/MasterBedroomVR.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="O:/02 - Unreal Engine/00 Team Folder/00 Michael/VR_Master_Bedroom/20181107/MasterBedroomVR/MasterBedroomVR.uproject" -cook -stage -archive -archivedirectory="O:/02 - Unreal Engine/00 Team Folder/00 Michael/VR_Master_Bedroom/20181107/MasterBedroomVR/Game/01" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -utf8output Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.20/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.20/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.20 CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/BOXX/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.20 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\BOXX\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\Log.txt InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/BOXX/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.20 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 InternalUtils.SafeFileExists: SafeFileExists O:\02 - Unreal Engine\00 Team Folder\00 Michael\VR_Master_Bedroom\20181107\MasterBedroomVR\MasterBedroomVR.uproject=True InternalUtils.SafeFileExists: SafeFileExists O:\02 - Unreal Engine\00 Team Folder\00 Michael\VR_Master_Bedroom\20181107\MasterBedroomVR\MasterBedroomVR.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for O:\02 - Unreal Engine\00 Team Folder\00 Michael\VR_Master_Bedroom\20181107\MasterBedroomVR\MasterBedroomVR.uproject ProjectParams.ValidateAndLog: Project Params ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=O:\02 - Unreal Engine\00 Team Folder\00 Michael\VR_Master_Bedroom\20181107\MasterBedroomVR\Game\01 ProjectParams.ValidateAndLog: BaseStageDirectory=O:\02 - Unreal Engine\00 Team Folder\00 Michael\VR_Master_Bedroom\20181107\MasterBedroomVR\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: SkipBuildClient=False ProjectParams.ValidateAndLog: SkipBuildEditor=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: AdditionalPakOptions= ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=True ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: AddPatchLevel=False ProjectParams.ValidateAndLog: StageBaseReleasePaks=False ProjectParams.ValidateAndLog: GenerateRemaster=False ProjectParams.ValidateAndLog: DiscVersion= ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCFile= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DLCPakPluginFile=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults) ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: IterateSharedCookedBuild= ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookPartialGC=False ProjectParams.ValidateAndLog: CookInEditor=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: SeparateDebugInfo=False ProjectParams.ValidateAndLog: MapFile=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: MapIniSectionsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: ForcePackageData=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\Win64] ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\Win64\UE4Game.exe] ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: AppLocalDirectory= ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=O:\02 - Unreal Engine\00 Team Folder\00 Michael\VR_Master_Bedroom\20181107\MasterBedroomVR\MasterBedroomVR.uproject ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 ProjectParams.ValidateAndLog: ShortProjectName=MasterBedroomVR ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: PrePak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False ProjectParams.ValidateAndLog: bUseExtraFlavor=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: StageDirectoryParam= ProjectParams.ValidateAndLog: Project Params InternalUtils.SafeFileExists: SafeFileExists O:\02 - Unreal Engine\00 Team Folder\00 Michael\VR_Master_Bedroom\20181107\MasterBedroomVR\MasterBedroomVR.uproject=True InternalUtils.SafeFileExists: SafeFileExists O:\02 - Unreal Engine\00 Team Folder\00 Michael\VR_Master_Bedroom\20181107\MasterBedroomVR\MasterBedroomVR.uproject=True InternalUtils.SafeFileExists: SafeFileExists O:\02 - Unreal Engine\00 Team Folder\00 Michael\VR_Master_Bedroom\20181107\MasterBedroomVR\MasterBedroomVR.uproject=True InternalUtils.SafeFileExists: SafeFileExists O:\02 - Unreal Engine\00 Team Folder\00 Michael\VR_Master_Bedroom\20181107\MasterBedroomVR\MasterBedroomVR.uproject=True Project.Cook: COOK COMMAND STARTED InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.RunCommandlet: Running UE4Editor Cook for project O:\02 - Unreal Engine\00 Team Folder\00 Michael\VR_Master_Bedroom\20181107\MasterBedroomVR\MasterBedroomVR.uproject <>c.b_4_1: ============================================================================== <>c.b4_0: ERROR: Cook failed. <>c.b4_0: (see C:\Users\BOXX\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\Log.txt for full exception trace) <>c.b4_1: <>c.b4_1: UnauthorizedAccessException: Access to the path 'C:\Program Files\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Cook-2018.11.07-13.24.47.txt' is denied. <>c.b4_1: at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath) <>c.b4_1: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) <>c.b4_1: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) <>c.b4_1: at System.IO.File.Open(String path, FileMode mode, FileAccess access, FileShare share) <>c.b4_1: at AutomationTool.LogUtils.GetUniqueLogName(String Base) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\LogUtils.cs:line 110 <>c.b4_1: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 254 <>c.b4_1: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 91 <>c.b4_1: at Project.Cook(ProjectParams Params) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 257 <>c.b4_1: Wrapped by AutomationException: Cook failed. <>c.b4_1: at Project.Cook(ProjectParams Params) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 271 <>c.b4_1: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 209 <>c.b4_1: at BuildCookRun.ExecuteBuild() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41 <>c.b4_1: at AutomationTool.BuildCommand.Execute() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 112 <>c.b4_1: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 562 <>c.b4_1: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 532 <>c.b4_1: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 174 <>c.b4_1: at AutomationTool.Program.<>cDisplayClass1_0.b0() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 100 <>c.b4_1: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725 <>c.b4_1: at AutomationTool.Program.Main() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 100 <>c.b_4_1: ============================================================================== Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

Product Version: UE 4.20
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asked Nov 07 '18 at 12:45 PM in Packaging & Deployment

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Mickey_1010
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