Reflection capture bug

When selecting multiple static mesh’s within the editor viewport, and using the Merge feature to turn them into a single static mesh, attached reflection captures turn into collision spheres for the newly created actor, rendering the actor useless and needing to be recreated.

In my opinion, reflection captures should be absolutely ignored when merging.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks