How can I compile our game modules as a developer and only deploy the resulting .dll
? So that artists don’t need to compile the c++ code and especially don’t need Visual Studio.
I thought about deploying the compiled dll
s to a blueprint master project. Is this possible and is this a good idea? To me it seems to be a good idea to manage the code separately.
I already tried creating/editing the .modules
, .target
and .uproject
files, but it didn’t work. It always asks about recompiling the code as it was created with another engine version (which btw wasn’t).
So basically: Is it possible/useful to do this? How can you do this? And if not: What are the best alternatives?
Thank you very much.