Building UE4 project with CI (Jenkins) doesn't produce an executable (.exe)
I have set up batch files to build my UE4.20.3-release project with Jenkins. I compile first, then build the project, and finally cook the files and package for Win64 & Development. Packaging on my local machine works fine, when using Batch files (split up in stages to push build notifications to Slack):
When packaging is done, all I have inside the I have tried other options for the cooking stage (4.), but it results in the same single Things I've tried:
Any suggestions as to how to produce an executable or to improve the build steps for Jenkins is very much appreciated!
(comments are locked)
|
Follow this question
Once you sign in you will be able to subscribe for any updates here
What is the build log for each configuration?
https://pastebin.com/g2XMkvtB This is for Win64 Development
https://pastebin.com/GUWffjwv This is the shipping build
Unfornutaly I cannot see anything wrong with your build. The binaries were supposed to be where they should be. Are you sure this is not an issue with the job configuration?
It seems to be an issue with the fact that the building process is split into parts. I have tried building everything all at once and it produced a binary, I'll try to do some tests and post a solution.