How to make AI always move at constant speed when pathfinding?

I’m using detour crowd AI Controller and whenever the AI rounds a corner or tries to avoid another pawn, it slows down and walks slowly around the obstacle.

I’ve tried messing with acceleration values and minimum speed settings, but that did nothing to prevent the AI from walking at a snail’s pace when near an obstacle.

How can I make it not slow down and to always move at a constant speed?

Hi doogog,

After looking into it, I do not believe that this is possible. The slow-down in speed for the AI pawns seems to simply be a byproduct of the steering behaviors (seek, avoid, etc) in the crowd simulation library that the engine uses. You could potentially try making your own crowd simulation system using steering behaviors and ensure that max velocity is maintained (except when approaching the goal location if you want or have one), but that would also require you to fiddle with behavior weights and other values (like detection radius).