How to rotate an actor between 2 public variables ?
I have a little problem for my blueprint system :
The problem is my timeline going for -90 to 90 to -90 in 10 sec and I can't influence this one to my "Rotation Angle Max' I follow this tutorial (https://docs.unrealengine.com/en-us/Resources/Showcases/BlueprintExamples/SecurityDoor) but the image is too low quality and can't see what I need to continue >< please help !
asked Nov 07 '18 at 06:00 PM in Blueprint Scripting
To do this, change your timeline keys to go from 0.0 to 0.1 on a float track, instead of going through the rotation range. Then the timeline can be used to change between 0% and 100% of the range of rotation determined by other variables, such as editor-editable ones on your blueprint. All you have to do is multiply that timeline percentage output by the desired end rotation amount during each update of the relative rotation.
answered Nov 07 '18 at 06:29 PM
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