Need help with Branch

I have been looking at the Tappy chicken example on how to track scores and saving them.
What i want to do is make a ‘Best time’ to show on the HUD. So when player goes from A to B set how long it has taken them to get there. If they do it again quicker then update the Best time display to show they got there quicker.

Now i have all of this working. (see image below)

The branch checks to see if the current time is more than the Best time… as the best time starts at 0 this will update fine.
My problem is that i want the branch to check if the current time is less than the Best time (To get a quicker time).
When i put a less than node in there this no longer works because the best time starts at 0 and the current time is never lower the best time because of this.

This is probably a really simple fix but i cant get my head around to fix this :confused:
Any help would be appreciated, cheers guys!

First check if it equals 0. Then, if it does, just display as 0 with no update. If it doesn’t, check if it is less than the best time, and if so, update and then display new. So 2 branches.

Thank you my friend works perfectly :slight_smile: