I have been looking at the Tappy chicken example on how to track scores and saving them.
What i want to do is make a ‘Best time’ to show on the HUD. So when player goes from A to B set how long it has taken them to get there. If they do it again quicker then update the Best time display to show they got there quicker.
Now i have all of this working. (see image below)
The branch checks to see if the current time is more than the Best time… as the best time starts at 0 this will update fine.
My problem is that i want the branch to check if the current time is less than the Best time (To get a quicker time).
When i put a less than node in there this no longer works because the best time starts at 0 and the current time is never lower the best time because of this.
This is probably a really simple fix but i cant get my head around to fix this
Any help would be appreciated, cheers guys!