Event in particle system won't fire
Hey! I think what I'm trying to achieve is pretty simple, but I still can't get it to work. I'm trying to make a particle system that sends a water droplet down, and once it collides with anything, it spawns another particle that looks like a splash.
Here's the droplet.
And here's the splash. Both work fine on their own, except the splash that spawns at the system location. Is there anything obviously wrong with the setup?
asked Nov 07 '18 at 08:14 PM in Using UE4
Are you using the event receiver spawn module on the emitter you want to spawn with the correct name?
answered Nov 07 '18 at 08:25 PM
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