Multiplayer Session Nodes not working for android

Session Nodes not working for android devices but works fine in PC.

find session node always return Failure even tho the mobile is connected to the internet.

is there anything i missed? android premissions perhaps. unchecked box in settings? a plugin?even tho googleplay subsystem is on.

note: C++ included but only using blueprints, but if the problem needs C++ then so be it.

anybody please…

been two days without receiving any answer…

is it possible or not? I’ve put tons of time and effort making this game and eventually it doesn’t support multiplayer?

is there an alternative way of doing it? please somebody

any Unreal Staff please enlighten me,

im so desperate.

any ideas? anybody? Somebody?

went through C++ files and discovered there is no module for onlinesubsystemgoogleplay.

what’s this head of android department dude is doing? sipping on a cocktail and watching One Piece or what.

we are here struggling!

I don’t know if im being ignored or just not being noticed…its frustrating.

really.

Since I got no reply back!

I’ll have to count on my self!!
learn C++ isn’t that hard since I know how blueprints work! all the same but with “{;<>)(:void int class string” and other stuffs that already been showing to you via blueprints and made it easy for you to understand C++.
yeah!

if you came here for an answer, I’m sorry but nobody wants to help ;)! go learn C++ and connect Android SDK to your project and make functions, tutorials all over the internet.

this thread is closed! Thank you Epic so much!!! >:(

Working on the same problem. But i written all code on C++ and android could see PC host. But can’t connect to it. He connects and immediately disconnects. Works btw PC and PC/ PC and MAC. I will figure out what’s wrong and will post answer.

I solved my issue. I wanted to host on PC and connect from android. Session was found, but didn’t worked. Connect and immediate disconnect. Solution - disable blueprint nativization.