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Spawn Emitter at Location works only locally

Hello, I've been trying to spawn emitter at location both for Server and Client players. And it visible locally either only for Server or for Client.

As i found out emitter needs two seperated custom events for Server to perform all emitter operation and for Client to use Server custom event. I've did everything as on video below and still emitter works only locally.

FYI: for testing i'm spawning emmiter on static location so both players can see the emitter.

Video im referencing to: https://www.youtube.com/watch?v=BG5ULVD30Pc

During shot function i'm trying to call custom events for spawn emitter for Server and Client. alt text

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Thanks in advance!

Product Version: UE 4.21
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asked Nov 07 '18 at 09:11 PM in Blueprint Scripting

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