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How do you set culling to be based from the player location and not the camera?

Similar to this video for audio https://youtu.be/KBzHTX-9BvE?t=55

How can you set the culling of objects to be based on player location and not the camera?

Thanks.

Product Version: UE 4.19
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asked Nov 07 '18 at 09:58 PM in Using UE4

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esjastad
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