[Structure]Save player specific input and use it later
I've already read some guides and looked some video tutorials, but it seems that I haven't got it fully yet.
My current solution is based on the video guide from Vigeo James "UE4 Save/Load" Tutorial with structures. https://www.youtube.com/watch?v=sNQwtBM94-0
My Scenario: There is an widget blueprint existing, which should catch some specific player information and handover them for further interaction later. (Showing content later on other widget)
As I've already learned, I have to store them, so I decided to use a Structure and try to get the information in a Savegame file.
I built the solution from video tutorial step by step and adapted it into this solution:
As far as I understood and can see on the file directory, an savegame is created. Can anyone check please and give me a feedback:
I have also adapted this logic, but I'm not sure how to implement consistent.
On my current understanding:
As alternatives, I've learned I have to use
I've now tried so many times for couples of hours, but every thread or video im looking is confusing me more. I want to get this working and in general store data, so I can use them over blueprints, this is currently my main showstopper, I can't extend my game mechanics without this basic. I'll highly appreciate every advice, thanks for your time!
asked Nov 08 '18 at 07:03 AM in Blueprint Scripting
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