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Gear VR lost input touch in 4.20

Hi, I have downloaded example project from unreal official site, opened it in 4.20 and installed on Samsung S8. After runing it I have noticed that without controller it doesn't recognise any Input touch on the headset. https://api.unrealengine.com/INT/Platforms/GearVR/HowTo/MCTouchPad/index.html To be curious I checked the same project and builded on 4.18.3 and it works. Are there any additional steps in 4.20 to make input touch working? Also I found the issue https://issues.unrealengine.com/issue/UE-62251


Regards Daniel

Product Version: UE 4.20
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asked Nov 08 '18 at 10:13 AM in Packaging & Deployment

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DanielDurys
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avatar image DanielDurys Nov 08 '18 at 12:19 PM

Nothing new :) but thanks for the replay. I would like to use my old Input Touch event instead of making workaround. I need the project to be flexible between 4.18 and 4.20.

avatar image aussieburger Nov 08 '18 at 12:43 PM

It's not a workaround but the new way to do it ;) It won't switch back again to the input touch method in some future unreal version. Welcome to unreal development though, where breaking changes across versions, makes what you want pretty difficult ;)

(It's pretty hard in general to export assets back to older versions of the engine btw. Quite often they just no longer appear in the content browser.)

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Oculus changed the touchpad input to their own nodes. See their updated documentation link with what you need to use now:

https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-gear-vr-controller/

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answered Nov 08 '18 at 11:39 AM

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aussieburger
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Topic can be closed now.

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answered Nov 14 '18 at 11:16 AM

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DanielDurys
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