Gear VR lost input touch in 4.20

Hi, I have downloaded example project from unreal official site, opened it in 4.20 and installed on Samsung S8.
After runing it I have noticed that without controller it doesn’t recognise any Input touch on the headset.
https://api.unrealengine.com/INT/Platforms/GearVR/HowTo/MCTouchPad/index.html
To be curious I checked the same project and builded on 4.18.3 and it works.
Are there any additional steps in 4.20 to make input touch working?
Also I found the issue


Regards
Daniel

Oculus changed the touchpad input to their own nodes.
See their updated documentation link with what you need to use now:

https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-gear-vr-controller/

Nothing new :slight_smile: but thanks for the replay. I would like to use my old Input Touch event instead of making workaround.
I need the project to be flexible between 4.18 and 4.20.

It’s not a workaround but the new way to do it :wink: It won’t switch back again to the input touch method in some future unreal version.
Welcome to unreal development though, where breaking changes across versions, makes what you want pretty difficult :wink:

(It’s pretty hard in general to export assets back to older versions of the engine btw. Quite often they just no longer appear in the content browser.)

Topic can be closed now.

Now you need to use “Oculus touch pad button” Event, “Get touchpad x-axis” and “Get touchpad y-axis”

In the images you can have my working code