Are there any best practices to using Unreal from mounted storage?
I wold like to run the unreal engine form a location that multiple workstations mount, so that I only have one install to manage. I have compiled the binaries and copied the entire UnrealEngine-release folder to the mentioned central location. Running the UE4Editor seems to work fine from this location so far, but I was wondering if there were any best practices for this kind of install or is it not advised?
asked Nov 08 '18 at 04:02 PM in Linux
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