How do I get my shadows to react correctly?
I am having real trouble getting my shadows just to react correctly. This is using a directional light here. Has anyone encountered this problem before and if so, how can this be resolved?
asked Nov 08 '18 at 04:55 PM in Using UE4
If we're talking about static/stationary lighting then your receiver mesh (floor) doesn't have enough lightmap resolution to visualize the correct lighting information.
answered Nov 08 '18 at 06:45 PM
So, after doing some more reading and watching a couple of videos, what I can gather is the light map is just a UV map? There seems to be literally no difference to me. So the UV map for the textures will be the exact same for the light map. Maybe a bit more attention and thought is needed to ensure no light is bleeding over to parts of the map that are meant to be in shadow?
I think I have a little trouble with scale on my UV maps. Bringing my models into UE4 (From Modo) I am having to set me UE4 UV tiling to 100 instead of 1. So that will just be a setting I need to change in Modo probably.
Either way My shadows are 'happening' where I would expect them to be.
Thanks very much for replying to my question!
answered Nov 13 '18 at 10:31 AM
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