Use mesh as collision?

I was just wondering if there is any way to use the mesh as the collision? (The polygons are copied and converted to collision) So as to have a completely accurate collision? As I am currently trying to create collision for this deck mesh:

And I would like there to be a noticeable step up, however none of the collision settings do this besides creating collision from boxes, but then you do not fall off of the deck once you get to the edge (as it is circular).

Is there anyway to use the mesh as collision?

If there isn’t it would be a good idea to implement it, or at least to create a cylinder collision primitive :slight_smile:

You can create collision out of any of the options in the picture. Auto convex collision does work well under certain circumstances as well.

You can use the mesh’s polygons as collision by checking the “use complex as simple” (per poly) as shown in the picture.

A third option would be to create a custom collision in your 3d package as shown [here][2].

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Perfect, thank you :slight_smile:

I’m porting some game and this was so, so helpful! Saved me a lot of time. Thank you!

I never comment, but this was SOOOOO helpful :slight_smile: