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Use mesh as collision?

I was just wondering if there is any way to use the mesh as the collision? (The polygons are copied and converted to collision) So as to have a completely accurate collision? As I am currently trying to create collision for this deck mesh:

alt text

And I would like there to be a noticeable step up, however none of the collision settings do this besides creating collision from boxes, but then you do not fall off of the deck once you get to the edge (as it is circular).

Is there anyway to use the mesh as collision?

If there isn't it would be a good idea to implement it, or at least to create a cylinder collision primitive :)

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asked Aug 16 '14 at 02:47 AM in Using UE4

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Oscar Cooke-Abbott
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You can create collision out of any of the options in the picture. Auto convex collision does work well under certain circumstances as well.

You can use the mesh's polygons as collision by checking the "use complex as simple" (per poly) as shown in the picture.

alt text

A third option would be to create a custom collision in your 3d package as shown here.

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answered Aug 16 '14 at 04:43 AM

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dissonanceint
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avatar image Oscar Cooke-Abbott Aug 16 '14 at 04:57 AM

Perfect, thank you :)

avatar image Fa1nT Jun 17 '17 at 03:12 PM

I'm porting some game and this was so, so helpful! Saved me a lot of time. Thank you!

avatar image MiguelHQ Jan 03 '18 at 08:24 PM

I never comment, but this was SOOOOO helpful :)

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