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Is there a way to raw edit a blueprint to replace references to a deleted structure?

Hi, I had created a "ScaledMesh" structure which comprised a StaticMesh field along with a vector field representing its scale. I used this structure in a couple of blueprints to set some elements' scale upon spawn. But I decided to finally get rid of this ScaledMesh structure. I began to modify the three blueprints where it was used, replacing "ScaledMesh" fields with regular "StaticMesh" ones. Now the editor keeps crashing when I try to open one of these blueprints. Is there a way to replace references to these fields ? What a pity that the editor crashes in this case instead of simply marking the nodes as invalid. Kindly.

Product Version: UE 4.20
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asked Nov 08 '18 at 07:31 PM in Using UE4

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Azdoph
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