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AnimMontage not being triggered

I have imported a Mixamo punching animation, and I am trying to create a AnimMontage for that animation.

When I try to trigger the montage from left mouse click, nothing seems to happen when playing the game. I have created a new slot called 'body' and made sure it was referenced in the animgraph when it blends it with the locomotion animation. Instead of blending in the animgraph, I also tried to call locomation -> slot body -> final animation pose but I still have the same problem. Is there anything I have missed when trying to play the animation?

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Product Version: UE 4.20
left-click.png (32.7 kB)
punch-montage.png (412.8 kB)
animgraph.png (57.3 kB)
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asked Nov 08 '18 at 08:53 PM in Using UE4

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![alt text][1]

I think you need to have a reffrence from the skeletal mesh or the animInstance for the montage to play [1]: /storage/temp/258944-screenshot-1.png

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answered Nov 09 '18 at 12:08 AM

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avatar image Gershon- Nov 09 '18 at 02:20 PM

Thank you very much that was the answer! Instead of playing the montage with self, I targeted the skeleton mesh through the anim instance.

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