Moving actor from point A to point B smoothly
Hello, I just want to da a simple (move to location * delta.Time) thing. I looked this post
But this is not a thing as i want .In this post it makes move A point to B smoothly, its okey but always it arrives at same time. If you change your distance (( example : if you go further from B point actor(that i wish to move) moves faster,,, or if you come close to point B actor moves slower. I want the actor always move in same speed. How can i make it ? I couldn't find any answer for this in the forum Can someone please help me ? Thanks you. :)
asked Nov 08 '18 at 10:37 PM in Blueprint Scripting
You would want to use the vInterpToConstant node. This node interpolates between two vec3 at the same speed while taking frame time into account.
answered Nov 08 '18 at 11:35 PM
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