Hi, if anyone has any clues on this and how to fix it, that would be awesome
There is a huge color difference in our project from engine vs HTML5:
Engine:
HTML5 (both chrome and firefox)
This model is dynamic (spawned in real-time and movable) so it is NOT light bouncing from lightmass.
Light settings:
Skylight settings:
Post Process Volume is all default, I’ve even tried deleting the whole thing there’s still a yellowish tint on everything.
I’ve posted before about a similar but different issue with HTML5 colors https://answers.unrealengine.com/questions/771857/html5-colors-are-washed-out.html
I have made the suggested adjustments, but this is something different, I have a feeling it may just be a limitation of HTML5 rendering.
Another example: