How best to check overlap for more than one actor?
So I have a bullet, and I want it to destroy itself if it hits any of these 5 specific actors. I know how to cast to 1 individually, but not how to fire the overlap if it hits any 1 of 5.
asked Nov 09 '18 at 02:22 AM in Blueprint Scripting
if the other actors are of a similar type you could have them inherit from one parent actor. or you could use tags to identify them, use the actor has tag node in this case.
answered Nov 09 '18 at 02:26 AM
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