4.21 Sequencer Event Track - Passing different parameters in multiple calls

The new Sequencer Event Track is a lot more handy tying closer to blueprints, but it seems to lack one thing it had before that they got rid of (correct me if I’m wrong!)

I’m calling an event through sequencer 1000 times, each time needing to pass a different vector parameter through the Event Endpoint. In the past I could create a struct containing a vector and plug it in the event track. Now, it seems I have to create 1000 unique Event Endpoints while passing its own information (it’s even harder to see the information now that I need more clicks to get to the event).

Is this the right way to do it? Is creating 1000, or even 10,000 unique event endpoints an actual problem?