How to manually update particle position in Niagara
If there's an array of desired particle positions (50k) get updated every frame from BP, how do we update Niagara particle system to set these locations?
It works when I pipe through Cascade particle positions and finally update Material's World Position Offset, but no luck with Niagara so far. Can anyone help?
asked Nov 09 '18 at 04:53 AM in Blueprint Scripting
Found answer myself. Using texture sample in Niagara does create beautiful particle system with point cloud data.
answered Nov 26 '18 at 09:51 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here