Vertical surfaces break apart at distance.

I can’t for the life of me figure this out, any help would be very much appreciated as this project is time sensitive. I’m hoping it’s just something simple that I’ve missed as I’m quite new to UE4.

The images explain it best, but my surfaces (particularly vertical ones) are disintegrating as the camera moves further away. It seems to create jagged planes that get worse the tighter the viewing angle is. These jagged edges are hiding decals and are just terrible in general.