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combine animations of two skeletal meshes

I have skeletal mesh "mannequin" with IK animation and skeletal mesh "hand" with a grab animation. How can I combine these animations? skeletal "hand" is a part of skeletal mannequin.

Product Version: UE 4.20
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asked Nov 09 '18 at 10:56 AM in Using UE4

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andrey usoltsev
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avatar image mightyenigma Nov 09 '18 at 06:53 PM

I guess that depends on what you're trying to accomplish by combining the animations together.

avatar image andrey usoltsev Nov 10 '18 at 07:19 AM

I want mannequin to have a grab animation

avatar image mightyenigma Nov 10 '18 at 07:32 AM

Do you mean you want them to play at the same time?

avatar image andrey usoltsev Nov 10 '18 at 07:38 AM

Yes I do.

avatar image mightyenigma Nov 10 '18 at 07:49 AM

Do you know about animation blueprints, blendspaces, and things like that? Maybe there is a way to play two different animations on the same skeleton but at different bone hierarchy like you are saying, using that. If not then I unfortunately have no experience with skeletal animations in unreal so I hope someone else can help! And hopefully you dont have to make the hand a seoarate component. I think you shouldnt have to but it is an option.

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