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Object(static ot dynamic) doesnt cast shadows

Hello everybody, my foliage (trees) have dynamic shadows and biuldings have static. My directional light has on casting dynamic shadows, but I got error message "Performance Warning InstancedPoliageActor_0 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDyanamicShadow is set to false." I try change directional light type (static, station or movable) but no profits.alt text

Product Version: UE 4.21
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asked Nov 09 '18 at 11:45 AM in Using UE4

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ArtemkaKun
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