Using Unreal Engine as a debugging tool
We would like to use an easy-to-use program to help the development of our products, as a data visualizer. The "application" / debugging tool developed with Unreal Engine would never be visible by our client and never sold, only used within the enterprise.
Is it legally feasible to use Unreal Engine for this purpose ? Would it be free of charge (either license or royalty fee), as it would never generate any revenue by itself ?
As a non-gaming enterprise, should we use the "Unreal Engine Studio" license (cost of 49$/month) if we want to really release a Product developed with Unreal Engine, and if we do so, would this Product be royalty free ?
asked Nov 09 '18 at 02:09 PM in Legal & Licensing
Hi there! You may freely (i.e., without owing royalty) distribute products made using the Engine if the product does not contain any engine code or rely on the engine to run. This can be done under either the standard or studio EULA. The Studio EULA provides access to additional tools that may be helpful.
This depends on your distribution plans. The Studio EULA does not provide for general distribution of Products to individual end users. So, if by "release" you mean release to the general public, this can only be done under the "standard" EULA, under which you would owe royalty subject to the terms (and exceptions) of Section 5.
answered Nov 13 '18 at 01:54 AM
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