x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Using Unreal Engine as a debugging tool

We would like to use an easy-to-use program to help the development of our products, as a data visualizer. The "application" / debugging tool developed with Unreal Engine would never be visible by our client and never sold, only used within the enterprise.

Is it legally feasible to use Unreal Engine for this purpose ? Would it be free of charge (either license or royalty fee), as it would never generate any revenue by itself ?

What license would be required ? "standard" Unreal Engine (https://www.unrealengine.com/en-US/eula) or the "Studio" one (https://www.unrealengine.com/en-US/studio/eula) ?

Secondary question:

As a non-gaming enterprise, should we use the "Unreal Engine Studio" license (cost of 49$/month) if we want to really release a Product developed with Unreal Engine, and if we do so, would this Product be royalty free ?

Product Version: UE 4.21
Tags:
more ▼

asked Nov 09 '18 at 02:09 PM in Legal & Licensing

avatar image

fdubarScalian
3 1 1

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hi there! You may freely (i.e., without owing royalty) distribute products made using the Engine if the product does not contain any engine code or rely on the engine to run. This can be done under either the standard or studio EULA. The Studio EULA provides access to additional tools that may be helpful.

As a non-gaming enterprise, should we use the "Unreal Engine Studio" license (cost of 49$/month) if we want to really release a Product developed with Unreal Engine, and if we do so, would this Product be royalty free ?

This depends on your distribution plans. The Studio EULA does not provide for general distribution of Products to individual end users. So, if by "release" you mean release to the general public, this can only be done under the "standard" EULA, under which you would owe royalty subject to the terms (and exceptions) of Section 5.
more ▼

answered Nov 13 '18 at 01:54 AM

avatar image

SonsOfKorhal STAFF
332 2 3 3

avatar image SonsOfKorhal STAFF Nov 13 '18 at 02:15 AM

Clarification on the last point: if you plan on distributing the Product for free (including to end users), that is permitted under the Studio EULA, and you would not owe any royalty. To the extent you will be charging for the Product, the above point applies. Hope that makes sense!

avatar image fdubarScalian Nov 13 '18 at 08:02 AM

Hi SonsOfKorhal,

It is nice to know we can use Unreal Engine this way.

As for a "released Product", I think it would never be for individual end users / general public, but for other companies as we our more into B2B than B2C.

Thank you for your clear and precise answer !

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question