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C++ Variable ignores Editor changes

Hello, i have stuck completely on one problem - I can set variable in Editor (Created Blueprint class based on C++ Actor), but it's using value from C++ class only.

I've set variables in header like like everywhere else:

     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings)
         FVector Scale;

P.S.: Also there is weird bug - i can't edit Component properties from Editor immediately after creation of Blueprint P.P.S: Player class also created like this works like intended

Product Version: UE 4.21
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asked Nov 09 '18 at 04:58 PM in C++ Programming

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Engylizium
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Okay, i solved mystery - all I've needed is to create Construction script in C++ and set scale and speed there instead of constructor

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answered Nov 13 '18 at 08:59 PM

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Engylizium
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