So this has probably been asked more than you’d care to think about,
but I appear to be having an issue.
All of my static lighting works exactly as I had imagined, and I always spend a lot of time making sure that my lightmaps are a reasonable even green.
For the most part, I have mainly been working off of the basic directional light, but now that I’m tweaking post process, etc, for dark and dank scenes, I’ve been noticing issues with Stationary Point Lights.
As you can see on the right, everything is nice and even, except the blue CSG in the background,
and the higher res floor. (An attempt to fix the issue)
The only light affecting this scene is the Stationary point light on the left.
I actually don’t even know what is happening.
Depending on the closeness to the light, or the rotation of the actor, the shadows appear, flicker in and out, or just disappear altogether.
(Also the feet never look like they’re on the floor because the shadows are accurate!)
I’m not sure about the flickering, but have you tried adjusting the shadow bias of the light source to correct the position of the shadow in relation to the character model?
Best wishes,
That’s great. I’m glad that worked at least. Unfortunately I’m not sure about the other problem. Is your character definitely set to ‘moveable’ as opposed to ‘static’?