Dynamic Character Shadows
So this has probably been asked more than you'd care to think about,
All of my static lighting works exactly as I had imagined, and I always spend a lot of time making sure that my lightmaps are a reasonable even green.
For the most part, I have mainly been working off of the basic directional light, but now that I'm tweaking post process, etc, for dark and dank scenes, I've been noticing issues with Stationary Point Lights.
Here is the scene I am working on:
As you can see on the right, everything is nice and even, except the blue CSG in the background,
The only light affecting this scene is the Stationary point light on the left.
And here is the annoying result:
I actually don't even know what is happening.
(Also the feet never look like they're on the floor because the shadows are accurate!)
Any ideas on what the issue could be?
Thanks again guys!
asked Aug 16 '14 at 05:53 AM in Rendering
See if the skeletal mesh has a physics asset assigned to it. Physical assets are used to optimize dynamic shadows for skeletal meshes.
answered Aug 17 '14 at 08:30 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here