AI character is pushing my Player Charaters

I am currently developing an AI that goes to the player location. The problem is that when it reaches near the player Location the collision between the AI character and the player character pushes the player character. I think it might have to do with the collisions but i can’t figure out a collision setup between the two characters where this doesn’t happen.

If you’re not satisfied with the default collision profiles in your project, you can make your own.

Edit → Project Settings → Engine|Collision

From here you can define your own collision Channels (“Aggro AI”, “Zombie”, “Grenade”, “Interactable”), your own traces (“Footstep”, “Laserbeam”), and your own collision presets (“AI”, “Player”, “Dead”).

Hey (I’m not OP but I’m part of his team),
The overall problem is that we do not know what is the setting that is causing this behavior. We want the AI to collide with the player, we just don’t want it to push it around while moving

Ah, that’s a far more complex problem- in my mind. Likely something to either do with the movement routine or the physics settings. Have you tried greatly reducing the ‘mass’ of your AI, or turned off physics settings of you player (could be a rabbit hole of bugs, but worth a shot).