NavlinkProxy Navmesh Ledge Stuck
I have a NPC with a very slow maxWalkSpeed (35, it's a duck, so it walks slowly!)
NavlinkProxy won't allow the character off the ledge unless walk speed is a higher value. See screen recording below.
The AI is just using simple move to actor at the moment. Same issues with AI move to, and simple move to location. Project template blueprint 3rd person.
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