Adjusting all related ledge settings on character movement component
The AI is just using simple move to actor at the moment. Same issues with AI move to, and simple move to location. Project template blueprint 3rd person.
I built a simple behavior tree to control the movement. As the character was moving, I noticed that it looked as if it were colliding with the nav proxy link widgets! Is that possible? Seems crazy.
I’ve confirmed that the ‘create box obstacle’ is unchecked. Also tried setting Obstacle Area Class to ‘none’ and ‘NavArea_Default’. Also tried setting ObstacleExtent to 0 0 0.