Scale custom mouse cursor at runtime
I made a custom mouse cursor and want to rotate and scale it at runtime. I use inside my HUD-blueprint the "Draw Material"-node. ( https://api.unrealengine.com/INT/BlueprintAPI/HUD/DrawMaterial/index.html )
Rotating works fine. But when I scale it, it doesn't scale the cursor from its center. It increases its size but jumps along ax axis when scaling. How can I make it scale from its center so that the cursor stays where it was?
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