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Scale custom mouse cursor at runtime


I made a custom mouse cursor and want to rotate and scale it at runtime. I use inside my HUD-blueprint the "Draw Material"-node. ( https://api.unrealengine.com/INT/BlueprintAPI/HUD/DrawMaterial/index.html )

Rotating works fine. But when I scale it, it doesn't scale the cursor from its center. It increases its size but jumps along ax axis when scaling. How can I make it scale from its center so that the cursor stays where it was? alt text

Product Version: UE 4.21
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asked Nov 10 '18 at 04:24 PM in Using UE4

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Not sure if you've found a solution to this already, but how about this: place the image inside a size box. During runtime you can now easily manipulate the widget's size with the sizebox nodes "override width" and "override height".

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answered Jun 19 '19 at 12:42 PM

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