Scale custom mouse cursor at runtime
I made a custom mouse cursor and want to rotate and scale it at runtime. I use inside my HUD-blueprint the "Draw Material"-node. ( https://api.unrealengine.com/INT/BlueprintAPI/HUD/DrawMaterial/index.html )
Rotating works fine. But when I scale it, it doesn't scale the cursor from its center. It increases its size but jumps along ax axis when scaling. How can I make it scale from its center so that the cursor stays where it was?
Not sure if you've found a solution to this already, but how about this: place the image inside a size box. During runtime you can now easily manipulate the widget's size with the sizebox nodes "override width" and "override height".
answered Jun 19 '19 at 12:42 PM
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